Virtual Reality through hypnosis: Singleplayer

–IMPORTANT– If it doesn’t work then listen again. Repeat as necessary. I recommend 5 – 10 listens through, over the course of several days. Also, if you can get this to work then contact someone else who can also get it to work and try the multiplayer version together. If you can successfully prove telepathy the scientific community would be most grateful (after a period of grudging acceptance). MP3 Singleplayer: www.mediafire.com Mulitplayer: www.mediafire.com With Multiplayer.mp3 —-NOTE—-It is no longer necessary to leave this video page. Keep reading past these two links to understand what this is. The first posts of these two forum threads contain the description of these files: forums.facepunchstudios.com Alternatively, you can check this thread They’re pretty similar. forums.facepunchstudios.com –WHAT THIS IS– This file is meant to put you into a hypnotic trance and place a trigger phrase into your subconscious. When this phrase is spoken, the user’s subconscious will overlay his physical senses with imaginary ones, thereby placing him into an imaginary body in their own imaginary world where they can do whatever they want and have whatever they want happen. The potential for multiplayer exists if telepathy is a real phenomenon, and this is covered in the single+multiplayer file in the other video. FAQ “The finger thing didn’t work–” -It doesn’t necessarily have to. The countdown is where the trance really starts. “This file didn’t work for me–” -You

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Virtual Reality

Virtual Reality

INTRODUCTION:

 What is virtual reality?

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. It is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound

Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.

Virtual reality can be divided into:

The simulation of a real environment for training and education. The development of an imagined environment for a game or interactive story.

 HISTORY:

The concept of virtual reality has been around for decades, even though the public really only became aware of it in the early 1990s.

Mid of 1950:  Cinematographer Named Morton Heilig & Device: Sensorama

Envisioned a theatre experience that would stimulate all his audiences’ senses, drawing them in to the stories more effectively. He build a console in 1960 called the Sensorama that included a stereoscopic display, fans, odor emitters, stereo speakers and a moving chair. He also invented a head mounted television display designed to let a user watch television in 3-D. Users were passive audiences for the films, but many of Heilig’s concepts would find their way into the VR field.

In 1961: Philco Corporation engineers & Device: Headsight

Developed the first HMD in 1961, called the Headsight. The helmet included a video screen and tracking system, which the engineers linked to a closed circuit camera system. They designed the HMD for use in dangerous situations — a user could observe a real environment remotely, adjusting the camera angle by turning his head.

Bell Laboratories used a similar HMD for helicopter pilots. They linked HMDs to infrared cameras attached to the bottom of helicopters, which allowed pilots to have a clear field of view while flying in the dark.

In 1965: A Computer Scientist Named Ivan Sutherland

Envisioned what he called the “Ultimate Display.” Using this display, a person could look into a virtual world that would appear as real as the physical world the user lived in. This vision guided almost all the developments within the field of virtual reality. Sutherland’s concept included:

A virtual world that appears real to any observer, seen through an HMD. A computer that maintains the world model in real time. The ability for users to manipulate virtual objects in a realistic, intuitive way.

For years, VR technology remained out of the public eye. Almost all development focused on vehicle simulations until the 1980s.

In 1984:  Michael McGreevy & Device: Human-Computer Interface (Hci)

 Began to experiment with VR technology as a way to advance human-computer interface (HCI) designs. HCI still plays a big role in VR research, and moreover it lead to the media picking up on the idea of VR a few years later.

In 1987: Jaron Lanier coined the term Virtual Reality in 1987.

 VIRTUAL REALITY ENVIRONMENT:

Other sensory output from the VE system

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